
For example, I fought one boss called the Mother Mind, a giant plant monster who bombarded me with explosive pollen, and faced only a few floating adds in between damage phases, while in another fight against an enemy called Legion, a dark deity who tried to drive my character insane, I fought off waves of adds while trying to figure out the trick to overcoming the boss’ maddening gaze.

Gunfire Games clearly heard the feedback from players loud and clear, and most bosses I took down either made light use of them or made them the primary obstacle while some other puzzle waited to be solved. Boss fights have also been tuned up, especially when it comes to the first game’s irritating overuse of adds during them.
